Roboo

  • Design a puzzle game where the player is Roboo who has to find the treasure
  • Drew and designed the aesthetics in the game
  • Contributed to level and puzzle design
  • Implemented juice like waterflows effect and bubbles
  • Skills: C#, Unity, Procreate, Photoshop, Premiere

    Go Home

  • Design a new survival game with some novel mechanics about light
  • Impletemented the audio effect
  • Designed the map and collectables
  • Designed the enemy system
  • Skills: C#, Unity

    The Legend of Zelda Re-Implementation

  • Developed various components in the map and room transition systems.
  • Impletemented audio effect in the game.
  • Worked on health and hurt systems of both player and enemies
  • Experimented on enemy movement and co-designed custom level
  • Skills: C#, Unity